Game Types And Rules
The choice of game and betting limit is up to the host of the tournament. All players are encouraged to be familiar with the rules of that particular game and betting structure before they arrive at the tournament.

Hold 'Em Games
Hold 'Em games are by far the most popular and the home table has the choice of no limit, pot limit and fixed limit games.

Texas Hold 'Em
In the game, players are dealt two cards, face down. These are the hole or pocket cards. Five cards are then dealt in the middle of the table, face up. The cards are shared by all the players at the table, and are called community cards. Players then try to construct the best possible five card hand they can, using the community cards combined with their hole cards. The player with the best hand wins.

Steps of the Game
1. One player is the dealer. The two players to the left of the dealer make "blind" bets. The first player makes a bet that is equal to half the minimum bet at the table. This is known as the "small blind". The second player makes a bet equal to the minimum table bet. This is the "big blind".
2. Two cards are dealt face down to each player on the table.
3. The player to the left of the Big Blind begins play. He/she may choose to call (which means match the bet on the table), raise, or fold. This continues to the left until the betting round is completed.
4. The first three face up cards are then dealt at the same time. This is known as the "flop".
5. The next betting round begins with player to the left of the dealer and continues to the left. If there is no bet on the table, a player may bet or check (which means to neither bet, nor fold - the turn simply passes to the next player). If there is a bet on the table, a player may call, raise or fold.
6. After the close of the betting round, the next card is dealt, face up. This card is called the "turn".
7. The next round of betting occurs. For this and the final round the value of a bet increases to the table maximum.
8. After the close of the betting round, the final card is dealt. This card is known as the "River"
9. The final betting round takes place. At the conclusion of betting, the best hand takes the pot.

Omaha Hold 'Em & Omaha High/Low
Omaha poker is a variant of Texas Hold’em poker. It is a popular and complex poker game. In Omaha High/Low, each player makes a separate five-card high poker hand and five-card ace-to-five low hand, and the pot is split between the high and low (which may be the same player) hands. To qualify for low, a player must be able to play an 8-7-6-5-4 hand or lower.

Steps of the Game
1. Prior to dealing the cards, two blind bets (the Small Blind and the Big Blind) are placed in the pot by the two players to the immediate left of the dealer. The blinds are put in to start the action.
2. Everyone is dealt four "down" cards. The action begins with the player to the left of the Big Blind folding, calling, or raising. Play continues with all players making one of these decisions. This is the first betting round.
3. Upon completion of the first round of betting, three cards are dealt face-up in the center of the table (community cards known as "the Flop"). This is the second round of betting. Beginning with this round of betting and throughout the remaining rounds of betting, the player to the left of the dealer button acts first. A player may now Check or Bet (if there is no betting in front of them). If there is betting and/or raising in front of them, they may Call, Raise, or Fold.
4. Upon completion of the action on the "flop," another card is dealt face-up (known as the "The Turn" or "Fourth Street"). This is the third betting round. The size of the bet doubles on this round of betting. The betting again starts with the player closest to the left of the button.
5. Following the completion of action on "the turn", the dealer turns over the last card (known as "The River" or "Fifth Street"). This is the final round of betting.
6. Upon completion of the final round of betting, the best hand wins the pot.

Basic Differences To Texas Hold ‘Em
First, each player is dealt four cards to his private hand instead of two. The betting rounds and layout of community cards are identical. At showdown, each player's poker hand is the best five-card hand he can make from exactly three of the five cards on the board, plus exactly two of his own cards. Unlike Texas Hold’em, a player cannot play only one of his cards with four of the board, nor can he play the board, nor play three from his hand and two from the board, or any other combination. Each player must play exactly two of his own cards with exactly three of the community cards.

Winning Hangs
In High/Low split, each player, using these rules, makes a separate five-card poker high hand and five-card ace-to-five low hand (eight-high or lower to qualify), and the pot is split between the high and low hands (which may be the same player). To qualify for low, a player must be able to play an 8-7-6-5-4 or lower hand (this is why it is called 8 or better or simply Omaha 8). It takes a five-card hand with different numerical values from Ace through eight (with the Ace being the lowest) to qualify for the "Low" half of the pot. The best "Low" hand is A, 2, 3, 4, 5 (also known as the "wheel" or "bicycle"). The winning "Low" hand goes to the player with the lowest high card. For example, a player with a 2,4,5,6,7 would have a better "Low" hand than someone with an A,2,4,6,8. If two or more players have the same high card, the player with the second lowest card (or third, fourth, or fifth if necessary) in their hand wins the low side of the pot.

In case two or more players "tie" for one side of the pot, they will split that half into equally divided portions. If there is an odd chip(s), it will go to the person(s) closest to the left of the "button". (One player winning the "High" side and two players who tie for the "Low" side is not uncommon in Omaha 8 or better.)

Important To Note
1. Straights and flushes do not count against you when qualifying for "Low".
2. You are permitted to use different cards in your hand for the "High" side and different cards for the "Low" side or the same cards for both the "High" and "Low" sides. In a split pot, any leftover odd chip goes to the "High" side of the pot.

Irish Hold 'Em
This is played the same as Omaha Hold 'Em, with one exception. After seeing the first three community cards on the flop and before betting, each player must discard two of their four cards. The rest of the game is played with players using the five community cards and the two cards left in their hand.

Super Eight
This is played the same as Texas Hold 'Em, with the one exception that each player is dealt three cards at the beginning of the game instead of two. All three cards can be used in the final hand

Tahoe
This is played the same as Super Eight, with the one exception that each player can only use two of their three hole cards in their final hand.

Pineapple
This is played the same as Super Eight, with the one exception that players must immediately discard one of their three hole cards pre-flop.

Crazy Pineapple
This is played the same as Pineapple, with the one exception that players discard one of their hole cards after the flop and before the second betting round.

Dealer's Choice
At the beginning of each hand, the dealer button player simply nominates which variation of Hold 'Em they would like to play this hand. The betting structure must be constant through the whole tournament, but games can change. Dealer's may only choose from the games listed above!

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Stud Games
Stud games have become more popular of the last few years. They require a great deal of skill and concentration. Stud poker refers to any of a number of poker game variants in which each player receives a mix of face-down and face-up cards dealt in multiple betting rounds. Stud poker games are also typically non-positional games, meaning that the player who bets first in each betting round may change from round to round (it is usually the player whose face-up cards make the best hand for the poker game being played).

5 Card Stud
Sequence of Play
1. Players place an ante on the table.
2. Players are dealt two cards - one pocket card and one visible card.
3. The player with the lowest value card "brings-in" the betting.
4. Round of betting.
5. Second round deal - all Players are dealt their 2nd visible card.
6. Round of betting.
7. Third round deal - all Players are dealt their 3rd visible card.
8. Round of betting.
9. Fourth round deal - all Players are dealt their 4th visible card. (Each Player should now have 1 pocket card and 4 visible cards)
10. Final round of betting.
11. The Showdown! All remaining Players display their hand. The highest hand wins the pot!

Betting Rules
1. As per normal poker rules - playing and betting proceeds in a clockwise direction.
2. All Players must first ante before they receive their initial cards.
3. There are four betting rounds in a complete game of Five-Card Stud, not including the ante.
4. On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first.
5. Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4.
6. The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding.
7. In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act.

Maximum of 4 bets per betting round!

7 Card Stud
Objective
To make your best five card hand using any combination of the seven cards you are dealt.

Forced Bets
Ante: Seven card stud is normally played with an ante that is approximately 1/5 of the low limit bet size. Every player must ante up before the hand begins. The ante does not count towards any future bets.
Bring In:
After the initial deal when every player has 1 card showing, the person with the lowest card must "bring in", which means he must place 1/2 of the low limit bet size in the pot. If two or more players share the lowest card, the one closest to the dealer's left side must bring in. This bet counts as your first round bet, so as long as nobody raises, you won't have to place any more money in the pot to see the next card.

Betting Rounds
There are five rounds of betting. In fixed limit seven card stud, all bets and raises must be equal to either the low limit, or high limit bet size, depending on what round it is. In the first two rounds, all bets and raises must be equal to the low limit bet size. In the third, fourth, and fifth rounds, all bets must be equal to the high limit bet size. If, for example, you're playing 3-6 seven card stud, all bets in the first two rounds will be in increments of 3 dollars, and all bets in the last three rounds will be in increments of 6 dollars. A maximum of 3 raises are allowed per betting round. Maximum of 4 bets per betting round!

1. 3rd street - Two cards are dealt face down to every player, followed by another card face up. The player with the lowest card must bring in, by betting 1/2 of the low limit bet. He may choose to raise by betting the full low limit bet. Play proceeds clockwise around the table, with each player choosing to fold, call, or raise. All bets and raises must be equal to the low limit bet size.
2. 4th street - A fourth card is dealt face up to every player. The player with the highest hand showing (at this point, the highest possible would be a pair of aces) is the first to act. He may choose to fold, check, or bet. If two or more players are tied for the highest hand, the one closest to the dealer's left will be the first to act. Play proceeds clockwise around the table as before. If a player is showing a pair at this point, then he and all the other players have the option to bet either the low limit bet size or the high limit bet size. Otherwise, all bets and raises must be equal to the low limit bet size.
3. 5th street - A fifth card is dealt face up to every player. Play proceeds as in the previous round, with the highest hand betting first, except now all bets and raises must be equal to the high limit bet size.
4. 6th street - A sixth card is dealt face up to every player. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size.
5. 7th street - A seventh and final card is dealt face down to every player. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size. In the rare event that all eight players remain in the hand at this point, there would not be enough cards for each player to receive another one. If that occurs, instead of every player receiving a card face down, a single card is placed in the middle of the table face up which every player is free to use in the making of their best 5 card hand.

Showdown
Anyone who has not folded after the last round of betting will now have the option of showing their hand in hopes of taking down the pot. The person who bet last is the first to show their hand, and then it proceeds clockwise from there, with each remaining player either choosing to show their hand, or muck it. Often times a player will muck their hand if they aren't going to win the pot, and don't want their opponents to see what they played.

7 Card Stud High/Low
Objective
This game follows the same pattern as seven card stud, but the objective is to make both your best five card high hand, and your best five card low hand, using any combination of the seven cards you are dealt. The player with the best high hand wins half the pot, and the player with the best low hand wins the other half. If there is no qualifying low hand, the player with the best high hand wins the entire pot.

A qualifying low hand is made with five cards that are all 8 or lower, an ace counting as the lowest. No pairs can exist in a low hand, but a straight and/or a flush may. The lowest possible hand is A2345. The highest possible qualifying low hand is 87654.

Razz
Objective
To make your best five card low hand, using any combination of the seven cards you are dealt. Aces are always low, and straights and flushes have no effect on the low value of a hand. The lowest possible hand is A2345. The winner is the player with the lowest high card.

Betting Rounds
Same as seven card stud, but the player who starts is the opposite. For example the player who does the bring-in is this highest card and the player who opens the betting later on is the one showing the lowest hand.

Australian Stud
Variation of 7 card stud where players are dealt 3 down cards instead of 2 in the first round. The player must discard one of the down cards after the first round of betting.

Buffalo Stud
Variation of 7 card stud where players are dealt 3 down cards instead of 2 in the first round. The player can use no more than two of those cards in their final hand.

Crocodile Stud
A variant of 5 card stud, players are dealt two hole cards instead of one. They may only sue one hole card in their final hand.

Chicago Stud
The same as 7 card stud, except if someone has the ace of spades in their hole cards they split the pot with the high handed player.

Dealer's Choice Stud
The player on the dealer button chooses which game of stud that will be played in the hand. The game must be on the list above.

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Other Games
5 Card Draw
The Course of Play
A round of Poker begins with determining the Dealer. The Deal usually rotates around the table from the right: if you've just dealt then the person on your left deals next.

The Ante
Once assigned, the Dealer receives the deck and shuffles. Each player pays the "ante" which is a small, flat fee you pay to purchase the right to play that round. If you don't ante it means you are "sitting out". These monies and all others in the game go into the center of the table in a pile called "the pot". Once the antes are in, the Dealer deals one card at a time, face down, to each player around the table, beginning on the Dealer's left. Then the second card is dealt to each player, and so on until each player has 5 cards, all face down.

Pass, Bet or Fold
Players pick up their cards and assess their hand. The player to the Dealer's left opens the betting round by either placing a Bet, indicating a Pass by placing no bet, or Folding by discarding their hand.

Call and Raise
The next player to the left now has the opportunity to Bet. Or they can Fold. If the previous players Passed then they can Pass too or place a Bet of their own. If other players have Bet and they wish to stay in the round they must Call by matching any outstanding bets. They can then Raise by placing a bet of their own. The betting then moves to the next player on the left, then the next, and so on back to and including the Dealer. Once the Dealer has placed their bet, the other players must Call any outstanding bets or Fold. Generally speaking, no Raises are permitted once the betting has passed around to the Dealer.

Discarding
Players may now Discard any or all of their cards based on their hopes of building a better hand. Cards are discarded face down and collected by the Dealer.

Replacements
The Dealer now deals each player, starting on the left, their replacement cards, face down. As before the Player on the Dealer's left begins the betting and the betting proceeds around the table. Again, the Dealer gets the final Raise. Then everyone else must Call or Fold. Finally, the remaining players are ready for the Showdown. If at any time there is only one player left in the game they take the pot. This player is encouraged to keep their cards hidden and muck them to the Dealer.

Showdown
After the final betting round, and all the necessary Calls, the players still in the game have reached the Showdown. The player's hands are revealed. The best hand wins and the winner takes the pot.

If there are tied winning hands then the rank of the individual cards determines the winner. For instance Full House of Aces over Jacks beats a Full House of Kings over Jacks. If it's still a tie and there are no kickers (spare cards not used to build the final hand) then the pot is split. If the rank of the individual cards doesn't determine the winner, then the kicker(s) of higher rank determines the winner. If it's still a tie, the pot is split.

If there are no "name" hands (all players have No Pair), then the highest ranking single card is declared the winning hand. If it comes to a dead tie (no clear winner, all cards same rank) then the pot is split. Suit is never used to determine a winner in Poker.

Conclusion
While hands and betting are the basic rules, there is much, much more to being a successful Poker player. Poker is not about having the highest ranking hand, it's about winning the biggest pots. How you do that, short of cheating, is your business and that is what makes Poker the beloved game that it is.

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General Poker Rules & Ethics
Winning Hand Rankings

1. Royal Flush A, K, Q, J, 10 of same suit 10S, JS, QS, KS, AS
2. Straight Flush Five cards of same suit in sequence 4D, 5D, 6D, 7D, 8D
3. 4 of a kind Four cards of the same rank 7S, 7C, 7D, 7H
4. Full House Three of a kind plus a pair 3D, 3S, 3C, KS, KH
5. Flush Five cards of the same suit 3H, 7H, 10H, QH, AH
6. Straight Five cards in sequence 5C, 6D, 7C, 8H, 9S
7. 3 of a kind Three cards of the same rank JH, JS, JD
8. 2 Pair Two pairs of different rank 5H, 5S, 9C, 9S
9. 1 Pair Two cards of the same rank AS, AD

Tie Breakers
Pairs - When two players both have a pair, the highest pair wins. When both players have the same pair, the next highest card wins. This card is referred to as the 'kicker'. For instance, 3-3-J-9-8 beats 3-3-9-8-7. If the pairs and the kickers are the same, the decision goes to the next highest card in the hand. 9-9-K-7-2 beats 9-9-K-5-3. This process continues until both hands are exactly the same or there is a winner.
Two Pair - the higher of the top pairs wins. A-A-9-9-2 beats K-K-J-J-10. If the top pair are equal, the second pair breaks the tie. If both the top pair and the second pair are equal, the kicker breaks the tie.
Three-of-a-Kind - the higher ranking card wins. J-J-J-9-8 beats 5-5-5-9-8.
Straights - the straight with the highest ranking card wins. A-K-Q-J-10 beats 9-8-7-6-5. If the straights both contain cards of the same rank, the pot is split.
Flush - the flush with the highest ranking card wins. A-9-8-7-5 beats K-Q-J-5-4. If the highest cards in each flush are the same, the next highest cards are compared. This process continues until either the hands are shown to be exactly the same, or there is a winner.
Full House - the hand with the higher ranking set of three cards wins. J-J-J-2-2 beats 9-9-9-A-A.
Four of a Kind - The higher ranking set of four cards wins. 9-9-9-9-2 beats 8-8-8-8-A.
Straight Flush - Ties are broken in the same manner as a straight.
Royal Flush - Two or more Royal Flushes split the pot.

Event Placings
The final player remaining with all the chips will be the first prize winner. The last player eliminated will be the second prize winner; the second last player eliminated will be the third prize winner, this pattern continues until all players have a placing. If more than one player is eliminated on the same hand, the player who had more chips at the start of the hand will place higher. In the event of a tie, players shall share the prize for the two places they fill and be declared equal placing.

Seating & Moving
Each table will seat a maximum of 9 players for Hold 'Em and 7 players for Stud games. Players will be distributed as evenly as possible between all tables. A deck of cards consisting of one card for each seat at each table will be prepared. For example, if you have two tables of 8 players and one table of 9 players, prepare a deck consisting of the A-8 of spades (Table1), the A-8 of hearts (Table2), and the A-9 of clubs (Table3). When the tourney begins, or when a new table or tables are formed, each player draws a single card. The Ace is seated at the button, the 2 is the small blind, the 3 is the big blind, and then each player is seated in proper card order. Card suit is used to determine which table a player is seated at. For example, all spades sit at Table1, all hearts sit at Table2, and all clubs sit at Table3.

Moving Players If the number of players differs by two or more between any two tables, one player must move from the highest populated table to the lowest populated table. When forced to choose between removing a player from more than one equally populated table, one card will be dealt to each of the tables in question. The low card table (ace of spades is high) will move a player.

When a player is eliminated and a move must be made, the player ‘playing a hand’ in the same position (seat), relative to the button, at the highest populated table must move to the eliminated player’s seat. The move must occur before the next hand is dealt at any table. For the purposes of this rule, a player is ‘playing a hand’ once all the blinds/antes have been posted and the dealer has begun shuffling.

A moved player will be dealt a hand at the start of the next deal and assume any obligation of the new seat including the posting of a blind or dealing. Moving occurs after the conclusion of all hands being played at all tables. If several players must be moved at the same time, begin with the eliminated player, at the lowest populated table, closest to the left of the button.

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Dealing Protocol & The Obligations of the Dealer
The Hand

1. The hand begins with the first shuffle of the deck.
2. The dealer shall ensure that all blinds and antes have been properly posted.
3. The dealer is responsible for running the game as quickly and efficiently as possible.
4. The dealer shall prompt players to act when it is their turn.
5. The dealer shall ensure that the proper number of chips goes into the pot.
6. The dealer shall award the pot.
7. The dealer shall ensure that proper procedures are followed.

The Deal - For Hold 'Em Games
1. The player to the left of the button posts the small blind.
2. The player to the left of the small blind posts the big blind.
3. Each player, beginning with the player to the left of the button, is dealt their cards face down.
4. The first betting round begins with the player to the left of the big blind. The small and big blinds may fold, check, call, or raise, as appropriate, when called upon to act.
5. The dealer burns one card before each flop card and turns three community cards face-up .
6. The second betting round begins with the player to the left of the button.
7. The dealer burns one card and turns one community card face-up.
8. The third betting round begins with the player to the left of the button.
9. The dealer burns one card and turns one community card face-up.
10. The fourth, and final, betting round begins with the player to the left of the button.
11. Card showdown with the pot being awarded to the winner(s).
12. The button is advanced clockwise one player.

The Pot
1. The dealer shall ensure that each bettor bets the proper number of chips.
2. Bets shall remain in front of the bettor until the betting round is complete.
3. Bets are not to be scooped (placed into the pot by the dealer) until the end of the betting round.
4. The pot shall be placed in the center of the table, to the side of the community cards.
5. Side pots shall be placed as close as possible to the players involved in that side pot.
6. If a player goes all-in for a portion of the big blind, then subsequent action shall be made as if the player had posted the full big blind.

Burning Cards

1. After each betting round (except the final round) the dealer shall burn a card before turning over the community card(s).
2. Before burning a card the dealer shall lightly tap the table.
3. Burn cards are to be placed face-down in the center of the table under the edge of the pot.
4. Each burn card shall be placed under the previous burn card.
5. Burn cards are to remain on the table, separate from the muck, until the pot is awarded to the winning player.

Dealer Verbal Announcements - Optional
1. The dealer shall announce all raises.
2. The dealer shall announce when an all-in bet has been made.
3. The dealer shall announce when any live blind elects to exercise the option to raise.
4. The dealer shall announce when a card has been exposed and which card it is.

The Showdown
1. A player must show all cards in the hand face-up on the table to win any part of the pot.
2. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.
3. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared.
4. Suits never break a tie for winning a pot.
5. In determining the winning hand, if all five cards are not used to make a hand, the rank of the side cards (kicker cards) shall determine which hand is better.
6. If two or more hands tie, any odd chip will be placed in the next pot.
7. After the showdown the dealer shall award the pot to the winner and then advance the dealer button clockwise one player.

When Only Two Players Remain
1. When going from three to two players, determine which player would have been the next big blind if no player had been eliminated ... that player is the big blind and the other player is the small blind and button.
2. The player who does not have the button shall be dealt the first card.
3. The small blind shall act first on the first betting round and last on all other betting rounds.

Misdeals - Resulting In New Deal
1. The dealer has exposed two or more cards.
2. The first or second card of the hand has been dealt face-up or shown in error by the dealer.
3. An incorrect number of cards have been dealt to player.
4. Any card that has been dealt out of sequence.
5. Two or more boxed cards are found.
6. Two or more extra cards have been dealt in the starting hands of the game.
7. When a player has been dealt out that is entitled to a hand. This player has to be present at the table or have a posted blind or ante.
8. The first card that is dealt to the wrong position.
9. Cards that have been dealt to an empty seat or a player that is not entitled to a hand.

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Chips & Blinds
Chip Values

Yellow - $100
White - $500

Red - $1,000
Blue - $2,500
Black - $10,000

Green - $20,000

Starting Chips
Each player shall start with $100,000 in chips. Chips shall be assigned in values evenly and may be traded amongst players and between players and the bank in order to get the right balance of chip values.

Blinds For Hold 'Em Games

Level
Time Period
Small Blind
Big Blind
1
6 Hands
$500
$1,000
2
6 Hands
$1,000
$2,000
3
6 Hands
$2,000
$4,000
4
6 Hands
$5,000
$10,000
5
6 Hands
$10,000
$20,000
6
12 Hands
$20,000
$40,000
7
12 Hands
$30,000
$60,000
Levels Beyond This Only For 10+ Players
8
12 Hands
$40,000
$80,000
9
12 Hands
$50,000
$100,000
10
12 Hands
$60,000
$120,000
11
12 Hands
$70,000
$140,000
Levels Beyond This Only For 20+ Players
12
12 Hands
$80,000
$160,000
13
12 Hands
$90,000
$180,000
14
12 Hands
$100,000
$200,000

Blinds For Stud Games & Other Games

Level
Time Period
Ante'
Low Limit
High Limit
1
6 Hands
$100
$600
$1,000
2
6 Hands
$200
$1,000
$2,000
3
6 Hands
$400
$2,000
$4,000
4
6 Hands
$1,000
$5,000
$10,000
5
6 Hands
$2,000
$10,000
$20,000
6
12 Hands
$4,000
$20,000
$40,000
Levels Beyond This Only For 10+ Players
7
12 Hands
$6,000
$30,000
$60,000
8
12 Hands
$8,000
$40,000
$80,000

Breaks
Every second blind period will see a 5 minute break, in which time multiple tables should become once again aligned in their blinds.

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Other Tournament Rules
The Tournament Director

The Tournament Director is responsible for all decisions. In the case of disputes and rules interpretations, the Tournament Director will have full authority to make decisions. If the dispute directly involves the Tournament Director, then a third-party is brought in to make the decision. Andrew Ferguson is the tournament director for all Trust A Mate events.

Dead Button Rule
If the big blind gets busted from the tournament and isn'treplaced by a player, the dealer button moves to the player who posted the small blind and the player to the left of the former big blind assumes the big blind.

Players Leaving
Players have 30 minutes to arrive. They will be responsible for all antes and blinds up until this time, but will not be dealt cards and cannot win any hands.

Starting Time & Late Players
The tournament shall start 15 minutes after the published starting time. So if the web site says 1:00PM, please arrive at 1PM and the tournament will start at 1:15PM. If players have not arrived at 1:15PM they may not join the tournament. In the event that you are running late and cannot make it by the starting time, you must contact either the tournament director or the host. If this happens, that player shall be reserved a seat at a table and a stack of chips. They will post blinds and antis as if they were there until they arrive. This follows the protocol of a player who has left.

Cash Prize
At the end of each season there will be a Main Event, $5 will be charged for entry into the Main Event. This $5 will be pooled an the overall winner of the Trust A Mate tour will be awarded this cash prize pool on the basis than they then play poker with it. The cash can either be used Online or at a Casino, but must be played with. The winner can keep the prinicipal amount plus or minus any winnings at the end of playing with it.

Etiquette
1. No acting out of turn.
2. Return cards to next dealer before they deal.
3. No reading of another player's hand before it has been placed face-up on the table.
4. Not to reveal a live hand in a multi-handed pot before the betting is complete.
5. No messing with the chips.
6. Not to mess with the already discarded cards.
7. No stacking chips in a way that interferes with dealing or viewing of cards.
8. No unnecessarily stalling the action of the game.
9. No unnecessary statements or actions that unfairly influence course of play.

Conduct
1. No cheating.
2. No swearing.
3. No abuse.
4. No defacing of property.
5. No drugs.
6. No weapons.
7. No excessive noise.

Fines & Tour Conduct
If a player breaches any of the above rules in a malicious manner, the matter shall be referred to a board made up of two independent players from the tournament as well as the tournament director. The board shall decide on a guilty or not guilty verdict and award a penalty for the offence. The penalty can consist of an official warning or a mate chips fine. If a player has already received and official warning they shall be dealt with a harsher penalty that someone with a clean record.

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Trust A Mate Tour Points System
The Winner

The Trust A Mate Tour is divided into 4 seasons a year. Each season ending on the last day of the month of the last month of the season. The winner shall be declared at 11:59pm on that day!

Points Allocation
Points will be allocated on the basis of the Landman system. Each player receives 10,000 points for every player they finish above in an event, and the top three will be awarded bonuses. The total bonuses will be calculated as follows 10,000 points * tournament entrants and divided up on the following basis.

# Of Players
1st
2nd
3rd
4th
5th
6th
1-10
50%
30%
20%
-
-
-
11-15
48%
27%
15%
10%
-
-
16-20
46%
26%
13%
9%
6%
-
21+
43%
25%
12%
8%
7%
5%

EXAMPLE BELOW

Rank
Top 3 Bonus Point
Regular Points
Total Points
1st
20,000
30,000
50,000
2nd
12,000
20,000
32,000
3rd
8,000
10,000
18,000
4th
-
5,000
5,000

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Cash Buy-Ins And Payouts
Tournament Entry

Every tournament held on the Trust A Mate tour will require a cash buy-ing. Details of buy-ins are below!

Type Of Tournament
Buy-In Fee
Hold 'Em Tournaments
$2
Stud & Other Tournaments
$2
Season Ending Main Event
$5

Payouts
The total prize pool will be paid out as follows!

Type of Tournament
Tournament Prize Pool Fund
Winner of Tour Fund
Hold 'Em Tournaments
$1 - 1st Place 100%
$1
Stud & Other Tournaments
$1 - 1st Place 100%
$1
Season Ending Main Event
$3 - 1st Place 50%
2nd Place 30%
3rd Place 20%
$2

Mate Chip Buy-Ins And Payouts
Tournament Entry

Every tournament held on the Trust A Mate tour will require a TAM Mate Chips Buy-In. The sum of the buy-ins received will be pooled and awarded as a prize. The buy-ins will be as follows...

Type Of Tournament
Buy-In Fee
Hold 'Em Tournaments
15,000
Stud & Other Tournaments
10,000
Season Ending Main Event
50,000

Payouts
The total prize pool will be paid out as follows!

# Of Players
1st
2nd