|
Game
Types And Rules
The choice of game and betting limit
is up to the host of the tournament. All players are encouraged
to be familiar with the rules of that particular game and betting
structure before they arrive at the tournament.
Hold
'Em Games
Hold
'Em games are by far the most popular and the home table has the
choice of no limit, pot limit and fixed limit games.
Texas
Hold 'Em
In the
game, players are dealt two cards, face down. These are the hole
or pocket cards. Five cards are then dealt in the middle of the
table, face up. The cards are shared by all the players at the table,
and are called community cards. Players then try to construct the
best possible five card hand they can, using the community cards
combined with their hole cards. The player with the best hand wins.
Steps
of the Game
1. One player is the dealer. The two players to
the left of the dealer make "blind" bets. The first player
makes a bet that is equal to half the minimum bet at the table.
This is known as the "small blind". The second player
makes a bet equal to the minimum table bet. This is the "big
blind".
2. Two cards are dealt face down to each player
on the table.
3. The player to the left of the Big Blind begins
play. He/she may choose to call (which means match the bet on the
table), raise, or fold. This continues to the left until the betting
round is completed.
4. The first three face up cards are then dealt
at the same time. This is known as the "flop".
5. The next betting round begins with player to
the left of the dealer and continues to the left. If there is no
bet on the table, a player may bet or check (which means to neither
bet, nor fold - the turn simply passes to the next player). If there
is a bet on the table, a player may call, raise or fold.
6. After the close of the betting round, the next
card is dealt, face up. This card is called the "turn".
7. The next round of betting occurs. For this and
the final round the value of a bet increases to the table maximum.
8. After the close of the betting round, the final
card is dealt. This card is known as the "River"
9. The final betting round takes place. At the
conclusion of betting, the best hand takes the pot.
Omaha
Hold 'Em & Omaha High/Low
Omaha
poker is a variant of Texas Hold’em poker. It is a popular
and complex poker game. In Omaha High/Low, each player makes a separate
five-card high poker hand and five-card ace-to-five low hand, and
the pot is split between the high and low (which may be the same
player) hands. To qualify for low, a player must be able to play
an 8-7-6-5-4 hand or lower.
Steps
of the Game
1. Prior to dealing the cards, two blind bets (the
Small Blind and the Big Blind) are placed in the pot by the two
players to the immediate left of the dealer. The blinds are put
in to start the action.
2. Everyone is dealt four "down" cards.
The action begins with the player to the left of the Big Blind folding,
calling, or raising. Play continues with all players making one
of these decisions. This is the first betting round.
3. Upon completion of the first round of betting,
three cards are dealt face-up in the center of the table (community
cards known as "the Flop"). This is the second round of
betting. Beginning with this round of betting and throughout the
remaining rounds of betting, the player to the left of the dealer
button acts first. A player may now Check or Bet (if there is no
betting in front of them). If there is betting and/or raising in
front of them, they may Call, Raise, or Fold.
4. Upon completion of the action on the "flop,"
another card is dealt face-up (known as the "The Turn"
or "Fourth Street"). This is the third betting round.
The size of the bet doubles on this round of betting. The betting
again starts with the player closest to the left of the button.
5. Following the completion of action on "the
turn", the dealer turns over the last card (known as "The
River" or "Fifth Street"). This is the final round
of betting.
6. Upon completion of the final round of betting,
the best hand wins the pot.
Basic
Differences To Texas Hold ‘Em
First, each player is dealt four cards to his private hand instead
of two. The betting rounds and layout of community cards are identical.
At showdown, each player's poker hand is the best five-card hand
he can make from exactly three of the five cards on the board, plus
exactly two of his own cards. Unlike Texas Hold’em, a player
cannot play only one of his cards with four of the board, nor can
he play the board, nor play three from his hand and two from the
board, or any other combination. Each player must play exactly two
of his own cards with exactly three of the community cards.
Winning
Hangs
In High/Low split, each player, using these rules, makes a separate
five-card poker high hand and five-card ace-to-five low hand (eight-high
or lower to qualify), and the pot is split between the high and
low hands (which may be the same player). To qualify for low, a
player must be able to play an 8-7-6-5-4 or lower hand (this is
why it is called 8 or better or simply Omaha 8). It takes a five-card
hand with different numerical values from Ace through eight (with
the Ace being the lowest) to qualify for the "Low" half
of the pot. The best "Low" hand is A, 2, 3, 4, 5 (also
known as the "wheel" or "bicycle"). The winning
"Low" hand goes to the player with the lowest high card.
For example, a player with a 2,4,5,6,7 would have a better "Low"
hand than someone with an A,2,4,6,8. If two or more players have
the same high card, the player with the second lowest card (or third,
fourth, or fifth if necessary) in their hand wins the low side of
the pot.
In
case two or more players "tie" for one side of the pot,
they will split that half into equally divided portions. If there
is an odd chip(s), it will go to the person(s) closest to the left
of the "button". (One player winning the "High"
side and two players who tie for the "Low" side is not
uncommon in Omaha 8 or better.)
Important
To Note
1. Straights and flushes do not count against you
when qualifying for "Low".
2. You are permitted to use different cards in your hand for the
"High" side and different cards for the "Low"
side or the same cards for both the "High" and "Low"
sides. In a split pot, any leftover odd chip goes to the "High"
side of the pot.
Irish
Hold 'Em
This
is played the same as Omaha Hold 'Em, with one exception. After
seeing the first three community cards on the flop and before betting,
each player must discard two of their four cards. The rest of the
game is played with players using the five community cards and the
two cards left in their hand.
Super
Eight
This
is played the same as Texas Hold 'Em, with the one exception that
each player is dealt three cards at the beginning of the game instead
of two. All three cards can be used in the final hand
Tahoe
This
is played the same as Super Eight, with the one exception that each
player can only use two of their three hole cards in their final
hand.
Pineapple
This
is played the same as Super Eight, with the one exception that players
must immediately discard one of their three hole cards pre-flop.
Crazy
Pineapple
This
is played the same as Pineapple, with the one exception that players
discard one of their hole cards after the flop and before the second
betting round.
Dealer's
Choice
At the
beginning of each hand, the dealer button player simply nominates
which variation of Hold 'Em they would like to play this hand. The
betting structure must be constant through the whole tournament,
but games can change. Dealer's may only choose from the games listed
above!
[BACK
TO TOP]
Stud
Games
Stud
games have become more popular of the last few years. They require
a great deal of skill and concentration. Stud poker refers to any
of a number of poker game variants in which each player receives
a mix of face-down and face-up cards dealt in multiple betting rounds.
Stud poker games are also typically non-positional games, meaning
that the player who bets first in each betting round may change
from round to round (it is usually the player whose face-up cards
make the best hand for the poker game being played).
5
Card Stud
Sequence
of Play
1.
Players place an ante on the table.
2. Players are dealt two cards - one pocket card
and one visible card.
3. The player with the lowest value card "brings-in"
the betting.
4. Round of betting.
5. Second round deal - all Players are dealt their
2nd visible card.
6. Round of betting.
7. Third round deal - all Players are dealt their
3rd visible card.
8. Round of betting.
9. Fourth round deal - all Players are dealt their
4th visible card. (Each Player should now have 1 pocket card and
4 visible cards)
10. Final round of betting.
11. The Showdown! All remaining Players display
their hand. The highest hand wins the pot!
Betting
Rules
1. As per normal poker rules - playing and betting
proceeds in a clockwise direction.
2. All Players must first ante before they receive
their initial cards.
3. There are four betting rounds in a complete
game of Five-Card Stud, not including the ante.
4. On the first round of betting, the Player with
the lowest value door card "brings-in" and starts the
betting. In proceeding rounds, the Player with the highest hand
initiates the betting. If hands tie, the Player to the left of the
dealer acts first.
5. Betting increments in the game determine the
bets. In a game of $2 and $4 betting increments, the first two rounds
of betting and raising are set at the lower level of $2, the other
three rounds of betting and raising are set at the higher level
of $4.
6. The maximum allowable number of bets per Player
during any betting round is four. This includes a (1) bet, (2) raise,
(3) re-raise, and (4) cap. The term cap is used to describe the
3rd raise in a round since betting is then capped and can't be raised
further. Once capped, Players will have only the option of calling
or folding.
7. In betting rounds where Players have folded,
the first active Player left of the Disc/Dealer is first to act.
Maximum
of 4 bets per betting round!
7
Card Stud
Objective
To make your best five card hand using any combination of the seven
cards you are dealt.
Forced
Bets
Ante: Seven card stud is normally played
with an ante that is approximately 1/5 of the low limit bet size.
Every player must ante up before the hand begins. The ante does
not count towards any future bets.
Bring In: After the initial deal when every player
has 1 card showing, the person with the lowest card must "bring
in", which means he must place 1/2 of the low limit bet size
in the pot. If two or more players share the lowest card, the one
closest to the dealer's left side must bring in. This bet counts
as your first round bet, so as long as nobody raises, you won't
have to place any more money in the pot to see the next card.
Betting
Rounds
There are five rounds of betting. In fixed limit seven card stud,
all bets and raises must be equal to either the low limit, or high
limit bet size, depending on what round it is. In the first two
rounds, all bets and raises must be equal to the low limit bet size.
In the third, fourth, and fifth rounds, all bets must be equal to
the high limit bet size. If, for example, you're playing 3-6 seven
card stud, all bets in the first two rounds will be in increments
of 3 dollars, and all bets in the last three rounds will be in increments
of 6 dollars. A maximum of 3 raises are allowed per betting round.
Maximum of 4 bets per betting round!
1.
3rd street - Two cards are dealt face down to every player, followed
by another card face up. The player with the lowest card must bring
in, by betting 1/2 of the low limit bet. He may choose to raise
by betting the full low limit bet. Play proceeds clockwise around
the table, with each player choosing to fold, call, or raise. All
bets and raises must be equal to the low limit bet size.
2. 4th street - A fourth card is dealt face up
to every player. The player with the highest hand showing (at this
point, the highest possible would be a pair of aces) is the first
to act. He may choose to fold, check, or bet. If two or more players
are tied for the highest hand, the one closest to the dealer's left
will be the first to act. Play proceeds clockwise around the table
as before. If a player is showing a pair at this point, then he
and all the other players have the option to bet either the low
limit bet size or the high limit bet size. Otherwise, all bets and
raises must be equal to the low limit bet size.
3. 5th street - A fifth card is dealt face up to
every player. Play proceeds as in the previous round, with the highest
hand betting first, except now all bets and raises must be equal
to the high limit bet size.
4. 6th street - A sixth card is dealt face up to
every player. Play proceeds as in the previous round. All bets and
raises must be equal to the high limit bet size.
5. 7th street - A seventh and final card is dealt
face down to every player. Play proceeds as in
the previous round. All bets and raises must be equal to the high
limit bet size. In the rare event that all eight players remain
in the hand at this point, there would not be enough cards for each
player to receive another one. If that occurs, instead of every
player receiving a card face down, a single card is placed in the
middle of the table face up which every player is free to use in
the making of their best 5 card hand.
Showdown
Anyone who has not folded after the last round of betting will now
have the option of showing their hand in hopes of taking down the
pot. The person who bet last is the first to show their hand, and
then it proceeds clockwise from there, with each remaining player
either choosing to show their hand, or muck it. Often times a player
will muck their hand if they aren't going to win the pot, and don't
want their opponents to see what they played.
7
Card Stud High/Low
Objective
This game follows the same pattern as seven card stud, but the objective
is to make both your best five card high hand, and your best five
card low hand, using any combination of the seven cards you are
dealt. The player with the best high hand wins half the pot, and
the player with the best low hand wins the other half. If there
is no qualifying low hand, the player with the best high hand wins
the entire pot.
A qualifying
low hand is made with five cards that are all 8 or lower, an ace
counting as the lowest. No pairs can exist in a low hand, but a
straight and/or a flush may. The lowest possible hand is A2345.
The highest possible qualifying low hand is 87654.
Razz
Objective
To make your best five card low hand, using any combination
of the seven cards you are dealt. Aces are always low, and straights
and flushes have no effect on the low value of a hand. The lowest
possible hand is A2345. The winner is the player with the lowest
high card.
Betting
Rounds
Same as seven card stud, but the player who starts
is the opposite. For example the player who does the bring-in is
this highest card and the player who opens the betting later on
is the one showing the lowest hand.
Australian
Stud
Variation of 7 card stud where players are dealt 3 down cards instead
of 2 in the first round. The player must discard one of the down
cards after the first round of betting.
Buffalo
Stud
Variation of 7 card stud where players are dealt 3 down cards instead
of 2 in the first round. The player can use no more than two of
those cards in their final hand.
Crocodile
Stud
A variant of 5 card stud, players are dealt two hole cards instead
of one. They may only sue one hole card in their final hand.
Chicago
Stud
The same as 7 card stud, except if someone has the
ace of spades in their hole cards they split the pot with the high
handed player.
Dealer's
Choice Stud
The player on the dealer button chooses which game
of stud that will be played in the hand. The game must be on the
list above.
[BACK
TO TOP]
Other
Games
5
Card Draw
The
Course of Play
A round of Poker begins with determining the Dealer. The
Deal usually rotates around the table from the right: if you've
just dealt then the person on your left deals next.
The
Ante
Once
assigned, the Dealer receives the deck and shuffles. Each player
pays the "ante" which is a small, flat fee you pay to
purchase the right to play that round. If you don't ante it means
you are "sitting out". These monies and all others in
the game go into the center of the table in a pile called "the
pot". Once the antes are in, the Dealer deals one card at a
time, face down, to each player around the table, beginning on the
Dealer's left. Then the second card is dealt to each player, and
so on until each player has 5 cards, all face down.
Pass,
Bet or Fold
Players pick up their cards and assess their hand. The
player to the Dealer's left opens the betting round by either placing
a Bet, indicating a Pass by placing no bet, or Folding by discarding
their hand.
Call
and Raise
The next player to the left now has the opportunity to
Bet. Or they can Fold. If the previous players Passed then they
can Pass too or place a Bet of their own. If other players have
Bet and they wish to stay in the round they must Call by matching
any outstanding bets. They can then Raise by placing a bet of their
own. The betting then moves to the next player on the left, then
the next, and so on back to and including the Dealer. Once the Dealer
has placed their bet, the other players must Call any outstanding
bets or Fold. Generally speaking, no Raises are permitted once the
betting has passed around to the Dealer.
Discarding
Players may now Discard any or all of their cards based
on their hopes of building a better hand. Cards are discarded face
down and collected by the Dealer.
Replacements
The Dealer now deals each player, starting on the left,
their replacement cards, face down. As before the Player on the
Dealer's left begins the betting and the betting proceeds around
the table. Again, the Dealer gets the final Raise. Then everyone
else must Call or Fold. Finally, the remaining players are ready
for the Showdown. If at any time there is only one player left in
the game they take the pot. This player is encouraged to keep their
cards hidden and muck them to the Dealer.
Showdown
After the final betting round, and all the necessary Calls,
the players still in the game have reached the Showdown. The player's
hands are revealed. The best hand wins and the winner takes the
pot.
If
there are tied winning hands then the rank of the individual cards
determines the winner. For instance Full House of Aces over Jacks
beats a Full House of Kings over Jacks. If it's still a tie and
there are no kickers (spare cards not used to build the final hand)
then the pot is split. If the rank of the individual cards doesn't
determine the winner, then the kicker(s) of higher rank determines
the winner. If it's still a tie, the pot is split.
If
there are no "name" hands (all players have No Pair),
then the highest ranking single card is declared the winning hand.
If it comes to a dead tie (no clear winner, all cards same rank)
then the pot is split. Suit
is never used to determine a winner in Poker.
Conclusion
While
hands and betting are the basic rules, there is much, much more
to being a successful Poker player. Poker is not about having the
highest ranking hand, it's about winning the biggest pots. How you
do that, short of cheating, is your business and that is what makes
Poker the beloved game that it is.
[BACK
TO TOP]
General
Poker Rules & Ethics
Winning Hand Rankings
1. Royal Flush A, K, Q, J, 10 of same suit 10S,
JS, QS, KS, AS
2. Straight Flush Five cards of same suit in sequence
4D, 5D, 6D, 7D, 8D
3. 4 of a kind Four cards of the same rank 7S,
7C, 7D, 7H
4. Full House Three of a kind plus a pair 3D, 3S,
3C, KS, KH
5. Flush Five cards of the same suit 3H, 7H, 10H,
QH, AH
6. Straight Five cards in sequence 5C, 6D, 7C,
8H, 9S
7. 3 of a kind Three cards of the same rank JH,
JS, JD
8. 2 Pair Two pairs of different rank 5H, 5S, 9C,
9S
9. 1 Pair Two cards of the same rank AS, AD
Tie
Breakers
Pairs - When two players both have a pair, the
highest pair wins. When both players have the same pair, the next
highest card wins. This card is referred to as the 'kicker'. For
instance, 3-3-J-9-8 beats 3-3-9-8-7. If the pairs and the kickers
are the same, the decision goes to the next highest card in the
hand. 9-9-K-7-2 beats 9-9-K-5-3. This process continues until both
hands are exactly the same or there is a winner.
Two Pair - the higher of the top pairs wins. A-A-9-9-2
beats K-K-J-J-10. If the top pair are equal, the second pair breaks
the tie. If both the top pair and the second pair are equal, the
kicker breaks the tie.
Three-of-a-Kind - the higher ranking card wins.
J-J-J-9-8 beats 5-5-5-9-8.
Straights - the straight with the highest ranking
card wins. A-K-Q-J-10 beats 9-8-7-6-5. If the straights both contain
cards of the same rank, the pot is split.
Flush - the flush with the highest ranking card
wins. A-9-8-7-5 beats K-Q-J-5-4. If the highest cards in each flush
are the same, the next highest cards are compared. This process
continues until either the hands are shown to be exactly the same,
or there is a winner.
Full House - the hand with the higher ranking
set of three cards wins. J-J-J-2-2 beats 9-9-9-A-A.
Four of a Kind - The higher ranking set of four
cards wins. 9-9-9-9-2 beats 8-8-8-8-A.
Straight Flush - Ties are broken in the same manner
as a straight.
Royal Flush - Two or more Royal Flushes split
the pot.
Event
Placings
The final player remaining with all the chips will be the first
prize winner. The last player eliminated will be the second prize
winner; the second last player eliminated will be the third prize
winner, this pattern continues until all players have a placing.
If more than one player is eliminated on the same hand, the player
who had more chips at the start of the hand will place higher. In
the event of a tie, players shall share the prize for the two places
they fill and be declared equal placing.
Seating
& Moving
Each table will seat a maximum of 9 players for Hold 'Em and 7 players
for Stud games. Players will be distributed as evenly as possible
between all tables. A deck of cards consisting of one card for each
seat at each table will be prepared. For example, if you have two
tables of 8 players and one table of 9 players, prepare a deck consisting
of the A-8 of spades (Table1), the A-8 of hearts (Table2), and the
A-9 of clubs (Table3). When the tourney begins, or when a new table
or tables are formed, each player draws a single card. The Ace is
seated at the button, the 2 is the small blind, the 3 is the big
blind, and then each player is seated in proper card order. Card
suit is used to determine which table a player is seated at. For
example, all spades sit at Table1, all hearts sit at Table2, and
all clubs sit at Table3.
Moving
Players If the number of players differs by two or more between
any two tables, one player must move from the highest populated
table to the lowest populated table. When forced to choose between
removing a player from more than one equally populated table, one
card will be dealt to each of the tables in question. The low card
table (ace of spades is high) will move a player.
When
a player is eliminated and a move must be made, the player ‘playing
a hand’ in the same position (seat), relative to the button,
at the highest populated table must move to the eliminated player’s
seat. The move must occur before the next hand is dealt at any table.
For the purposes of this rule, a player is ‘playing a hand’
once all the blinds/antes have been posted and the dealer has begun
shuffling.
A moved
player will be dealt a hand at the start of the next deal and assume
any obligation of the new seat including the posting of a blind
or dealing. Moving occurs after the conclusion of all hands being
played at all tables. If several players must be moved at the same
time, begin with the eliminated player, at the lowest populated
table, closest to the left of the button.
[BACK
TO TOP]
Dealing
Protocol & The Obligations of the Dealer
The Hand
1. The hand begins with the first shuffle of the
deck.
2. The dealer shall ensure that all blinds and
antes have been properly posted.
3. The dealer is responsible for running the game
as quickly and efficiently as possible.
4. The dealer shall prompt players to act when
it is their turn.
5. The dealer shall ensure that the proper number
of chips goes into the pot.
6. The dealer shall award the pot.
7. The dealer shall ensure that proper procedures
are followed.
The
Deal - For Hold 'Em Games
1. The player to the left of the button posts the
small blind.
2. The player to the left of the small blind posts
the big blind.
3. Each player, beginning with the player to the
left of the button, is dealt their cards face down.
4. The first betting round begins with the player
to the left of the big blind. The small and big blinds may fold,
check, call, or raise, as appropriate, when called upon to act.
5. The dealer burns one card before each flop card
and turns three community cards face-up .
6. The second betting round begins with the player
to the left of the button.
7. The dealer burns one card and turns one community
card face-up.
8. The third betting round begins with the player
to the left of the button.
9. The dealer burns one card and turns one community
card face-up.
10. The fourth, and final, betting round begins
with the player to the left of the button.
11. Card showdown with the pot being awarded to
the winner(s).
12. The button is advanced clockwise one player.
The
Pot
1. The dealer shall ensure that each bettor bets
the proper number of chips.
2. Bets shall remain in front of the bettor until
the betting round is complete.
3. Bets are not to be scooped (placed into the
pot by the dealer) until the end of the betting round.
4. The pot shall be placed in the center of the
table, to the side of the community cards.
5. Side pots shall be placed as close as possible
to the players involved in that side pot.
6. If a player goes all-in for a portion of the
big blind, then subsequent action shall be made as if the player
had posted the full big blind.
Burning
Cards
1.
After each betting round (except the final round) the dealer shall
burn a card before turning over the community card(s).
2. Before burning a card the dealer shall lightly
tap the table.
3. Burn cards are to be placed face-down in the
center of the table under the edge of the pot.
4. Each burn card shall be placed under the previous
burn card.
5. Burn cards are to remain on the table, separate
from the muck, until the pot is awarded to the winning player.
Dealer
Verbal Announcements - Optional
1. The dealer shall announce all raises.
2. The dealer shall announce when an all-in bet
has been made.
3. The dealer shall announce when any live blind
elects to exercise the option to raise.
4. The dealer shall announce when a card has been
exposed and which card it is.
The
Showdown
1. A player must show all cards in the hand face-up
on the table to win any part of the pot.
2. If everyone checks (or is all-in) on the final
betting round, the player who acted first is the first to show the
hand. If there is wagering on the final betting round, the last
player to take aggressive action by a bet or raise is the first
to show the hand.
3. Cards speak (cards read for themselves). The
dealer assists in reading hands, but players are responsible for
holding onto their cards until the winner is declared.
4. Suits never break a tie for winning a pot.
5. In determining the winning hand, if all five
cards are not used to make a hand, the rank of the side cards (kicker
cards) shall determine which hand is better.
6. If two or more hands tie, any odd chip will
be placed in the next pot.
7. After the showdown the dealer shall award the
pot to the winner and then advance the dealer button clockwise one
player.
When
Only Two Players Remain
1. When going from three to two players, determine
which player would have been the next big blind if no player had
been eliminated ... that player is the big blind and the other player
is the small blind and button.
2. The player who does not have the button shall
be dealt the first card.
3. The small blind shall act first on the first
betting round and last on all other betting rounds.
Misdeals
- Resulting In New Deal
1. The dealer has exposed two or more cards.
2. The first or second card of the hand has been
dealt face-up or shown in error by the dealer.
3. An incorrect number of cards have been dealt
to player.
4. Any card that has been dealt out of sequence.
5. Two or more boxed cards are found.
6. Two or more extra cards have been dealt in the
starting hands of the game.
7. When a player has been dealt out that is entitled
to a hand. This player has to be present at the table or have a
posted blind or ante.
8. The first card that is dealt to the wrong position.
9. Cards that have been dealt to an empty seat
or a player that is not entitled to a hand.
[BACK
TO TOP]
Chips
& Blinds
Chip Values
Yellow - $100
White - $500
Red - $1,000
Blue - $2,500
Black - $10,000
Green - $20,000
Starting
Chips
Each player shall start with $100,000 in chips. Chips
shall be assigned in values evenly and may be traded amongst players
and between players and the bank in order to get the right balance
of chip values.
Blinds
For Hold 'Em Games
| Level |
Time
Period |
Small
Blind |
Big
Blind |
| 1 |
6
Hands |
$500 |
$1,000 |
| 2 |
6
Hands |
$1,000 |
$2,000 |
| 3 |
6
Hands |
$2,000 |
$4,000 |
| 4 |
6
Hands |
$5,000 |
$10,000 |
| 5 |
6
Hands |
$10,000 |
$20,000 |
| 6 |
12
Hands |
$20,000 |
$40,000 |
| 7 |
12
Hands |
$30,000 |
$60,000 |
| Levels
Beyond This Only For 10+ Players |
| 8 |
12
Hands |
$40,000 |
$80,000 |
| 9 |
12
Hands |
$50,000 |
$100,000 |
| 10 |
12
Hands |
$60,000 |
$120,000 |
| 11 |
12
Hands |
$70,000 |
$140,000 |
| Levels
Beyond This Only For 20+ Players |
| 12 |
12
Hands |
$80,000 |
$160,000 |
| 13 |
12
Hands |
$90,000 |
$180,000 |
| 14 |
12
Hands |
$100,000 |
$200,000 |
Blinds
For Stud Games & Other Games
| Level |
Time
Period |
Ante' |
Low
Limit |
High
Limit |
| 1 |
6
Hands |
$100 |
$600 |
$1,000 |
| 2 |
6
Hands |
$200 |
$1,000 |
$2,000 |
| 3 |
6
Hands |
$400 |
$2,000 |
$4,000 |
| 4 |
6
Hands |
$1,000 |
$5,000 |
$10,000 |
| 5 |
6
Hands |
$2,000 |
$10,000 |
$20,000 |
| 6 |
12
Hands |
$4,000 |
$20,000 |
$40,000 |
| Levels
Beyond This Only For 10+ Players |
| 7 |
12
Hands |
$6,000 |
$30,000 |
$60,000 |
| 8 |
12
Hands |
$8,000 |
$40,000 |
$80,000 |
Breaks
Every second blind period will see a 5 minute break,
in which time multiple tables should become once again aligned in
their blinds.
[BACK
TO TOP]
Other
Tournament Rules
The Tournament Director
The Tournament Director is responsible for all decisions. In the
case of disputes and rules interpretations, the Tournament Director
will have full authority to make decisions. If the dispute directly
involves the Tournament Director, then a third-party is brought
in to make the decision. Andrew Ferguson is the tournament director
for all Trust A Mate events.
Dead
Button Rule
If the big blind gets busted from the tournament and isn'treplaced
by a player, the dealer button moves to the player who posted the
small blind and the player to the left of the former big blind assumes
the big blind.
Players
Leaving
Players have 30 minutes to arrive. They will be responsible for
all antes and blinds up until this time, but will not be dealt cards
and cannot win any hands.
Starting
Time & Late Players
The tournament shall start 15 minutes after the published starting
time. So if the web site says 1:00PM, please arrive at 1PM and the
tournament will start at 1:15PM. If players have not arrived at
1:15PM they may not join the tournament. In the event that you are
running late and cannot make it by the starting time, you must contact
either the tournament director or the host. If this happens, that
player shall be reserved a seat at a table and a stack of chips.
They will post blinds and antis as if they were there until they
arrive. This follows the protocol of a player who has left.
Cash
Prize
At the end of each season there will be a Main Event, $5 will be
charged for entry into the Main Event. This $5 will be pooled an
the overall winner of the Trust A Mate tour will be awarded this
cash prize pool on the basis than they then play poker with it.
The cash can either be used Online or at a Casino, but must be played
with. The winner can keep the prinicipal amount plus or minus any
winnings at the end of playing with it.
Etiquette
1. No acting out of turn.
2. Return cards to next dealer before they deal.
3. No reading of another player's hand before it
has been placed face-up on the table.
4. Not to reveal a live hand in a multi-handed
pot before the betting is complete.
5. No messing with the chips.
6. Not to mess with the already discarded cards.
7. No stacking chips in a way that interferes with
dealing or viewing of cards.
8. No unnecessarily stalling the action of the
game.
9. No unnecessary statements or actions that unfairly
influence course of play.
Conduct
1.
No
cheating.
2. No swearing.
3. No abuse.
4. No defacing of property.
5. No drugs.
6. No weapons.
7. No excessive noise.
Fines
& Tour Conduct
If a player breaches any of the above rules in a malicious manner,
the matter shall be referred to a board made up of two independent
players from the tournament as well as the tournament director.
The board shall decide on a guilty or not guilty verdict and award
a penalty for the offence. The penalty can consist of an official
warning or a mate chips fine. If a player has already received and
official warning they shall be dealt with a harsher penalty that
someone with a clean record.
[BACK
TO TOP]
Trust
A Mate Tour Points System
The Winner
The Trust A Mate Tour is divided into 4 seasons a year. Each season
ending on the last day of the month of the last month of the season.
The winner shall be declared at 11:59pm on that day!
Points
Allocation
Points will be allocated on the basis of the Landman system. Each
player receives 10,000 points for every player they finish above
in an event, and the top three will be awarded bonuses. The total
bonuses will be calculated as follows 10,000 points * tournament
entrants and divided up on the following basis.
| #
Of Players |
1st |
2nd |
3rd |
4th |
5th |
6th |
| 1-10 |
50% |
30% |
20% |
- |
- |
- |
| 11-15 |
48%
|
27%
|
15% |
10%
|
- |
- |
| 16-20 |
46%
|
26% |
13%
|
9%
|
6% |
- |
| 21+ |
43% |
25% |
12% |
8%
|
7%
|
5% |
EXAMPLE
BELOW
| Rank |
Top
3 Bonus Point |
Regular
Points |
Total
Points |
| 1st |
20,000 |
30,000 |
50,000 |
| 2nd |
12,000
|
20,000
|
32,000 |
| 3rd |
8,000 |
10,000 |
18,000
|
| 4th |
- |
5,000 |
5,000 |
[BACK
TO TOP]
Cash
Buy-Ins And Payouts
Tournament Entry
Every tournament held on the Trust A Mate tour will require a cash
buy-ing. Details of buy-ins are below!
| Type
Of Tournament |
Buy-In
Fee |
| Hold
'Em Tournaments |
$2 |
| Stud
& Other Tournaments |
$2 |
| Season
Ending Main Event |
$5 |
Payouts
The total prize pool will be paid out as follows!
| Type
of Tournament |
Tournament
Prize Pool Fund |
Winner
of Tour Fund |
| Hold
'Em Tournaments |
$1
- 1st Place 100% |
$1 |
| Stud
& Other Tournaments |
$1
- 1st Place 100% |
$1
|
| Season
Ending Main Event |
$3
- 1st Place 50%
2nd Place 30%
3rd Place 20% |
$2 |
Mate
Chip Buy-Ins And Payouts
Tournament Entry
Every tournament held on the Trust A Mate tour will require a TAM
Mate Chips Buy-In. The sum of the buy-ins received will be pooled
and awarded as a prize. The buy-ins will be as follows...
| Type
Of Tournament |
Buy-In
Fee |
| Hold
'Em Tournaments |
15,000
 |
| Stud
& Other Tournaments |
10,000
 |
| Season
Ending Main Event |
50,000
 |
Payouts
The total prize pool will be paid out as follows!
|